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Thread Statistics | Show CCP posts - 6 post(s) |

Papa Django
CosmoTeK LTD La Division Bleue
55
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Posted - 2015.03.03 19:27:57 -
[1] - Quote
Callic Veratar wrote:I'm really confused. So, if the defensive window is not during your availability you have nothing to do and if it is during your availability you can't do anything else.
So... living in nullsec means you spend all your time defending sov and that's it?
Unbelievable 
Your place seems to be the highsec dude ... |

Papa Django
CosmoTeK LTD La Division Bleue
56
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Posted - 2015.03.05 01:24:32 -
[2] - Quote
Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor.
A single ship with a link is enough to counter your ridiculous wing of trollceptor. |

Papa Django
CosmoTeK LTD La Division Bleue
57
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Posted - 2015.03.05 01:29:46 -
[3] - Quote
baltec1 wrote:Papa Django wrote:Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor. A single ship with a link is enough to counter your ridiculous wing of trollceptor. We can dump several hundred of them on you for fun. Several thousand if someone kicks the hive.
On a single sov sure, but you cant be everywhere.
Numbers are numbers, if you want to take a specific sov with your armada, i hope you still be able to do it  |

Papa Django
CosmoTeK LTD La Division Bleue
57
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Posted - 2015.03.05 02:04:45 -
[4] - Quote
Robertson Nolen wrote:Papa Django wrote:Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor. A single ship with a link is enough to counter your ridiculous wing of trollceptor. Except, the intis go after that one ship or bring backup. Then the other side brings backup. Then the one side decides that carrier support can help them destroy the enemy entosis links faster, then the other side brings their carriers then ect. and we are back to square one. It will become a game of numbers and highsec carebear corps like mine can exploit it as well. We may have no interest in taking sov but if we can entosis your stuff and bait a fight you bet we are going to do it (especially the Ihubs because no one will want to let those be destroyed).
And this exactly why this system is great and designed to : The sov holders have to undock to defend their sov.
And because they cannot defend everything, they have to mix between large expansion with poor locally defenses, or small expansion with good defenses.
And it will free space for others groups and create localized conflicts.
It will still a number game if the attacker have the numbers and want to put efforts on a specific system, or a specific list of systems. But the forces in system A will not be in system B.
So it will keep cap fight and large battle that escalate for specific fights and really strategic systems and open a large room for localized conflicts.
Everyone should be happy. Huge entities like goons keep their landlords status and can terrorize their neighboors, but it open room for smaller group, it give opportunities for roaming gang to impact significantly sov warfare, etc ... It allow for small / med sized entities to hold sov by concentrate defense or offensive moves on their main TZ.
All good and very well designed.
The only thing is the 2 days RF duration. One day could be great with RF started on friday night and battle event for sov on saturday night / sunday morning.
And you have your week to protect your sov on your main TZ.
Could be really great like this !
The system is re |

Papa Django
CosmoTeK LTD La Division Bleue
57
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Posted - 2015.03.05 02:23:24 -
[5] - Quote
Querns wrote:Eli Apol wrote:Querns wrote:The fact that you think alliances at that scale of sov havership are the only valid ones is immaterial to the greater discussion.
e: fixing quotes I think alliances at all scales matter, not just the bloated ones that will have to shrink to prevent said interceptor being an issue ten jumps away because of the dilution of their defensive forces with the current status quo. This is a very strange conclusion to draw from the current discussion. The current discussion is about the interceptor's inability to be countered in a meaningful fashion, not the size of an empire. The size of an empire is immaterial to this as well; the interceptor simply cannot be caught in any but the most contrived scenarios.
You are wrong.
20 or 50 interceptors can be countered easily by any med sized alliance.
Obviously 300 interceptors or 1K cannot by med sized alliance like 300 or 1K BS or 50 super. But the numbers you put in a system are not in another one.
That's the point. |

Papa Django
CosmoTeK LTD La Division Bleue
59
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Posted - 2015.03.05 15:23:36 -
[6] - Quote
Yroc Jannseen wrote: This would create an artificial cap on alliance size and as has been pointed out many times before, artificial caps just lead to "MyAwesomeAlliance1" MyAwesomeAlliance2" MyAwesomeAlliance3" and so on.
I see no issue with that.
People defending must be the real owners so ...
The goal is to localize conflicts and break big renting block. |

Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.05 15:33:55 -
[7] - Quote
Kagura Nikon wrote: ANY and all mechanics that scale on number of members can be circuvented by spliting alliance in Joe's alliance 1 and Joe's alliance 2
Again :
I see no issue with that.
People defending must be the real owners so ...
That mean ally member john doe from Joe Alliance 1 cannot defend a Joe Alliance 2 node wich is good to display people accross systems. If you want more flexibility you have to sustain a bigger vulnerability window.
The goal is to localize conflicts and break big renting block. |

Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.05 20:04:23 -
[8] - Quote
Jenn aSide wrote:
The difference is Goons will probably let some scrub alliances take a bit of their space then , like a cat playing with a dying mouse, the fun will begin.
Because the big coalitions and the big alliances are too fat.
Maintenance fee for alliance existence and structures should be exponential.
The more you have stations, TCU, ihub, the more you should pay. And at some point it should be unsustainable.
CCP need to burn these coalitions to the ground by alliance and sov fee mechanics.
They will respond by dividing in smaller groups but we will see new leaders in these groups and if they have some balls they will want the independence.
Big coalitions must be burned to the ground with new fee mechanics, like large empire in civilization game for example. |

Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.06 09:55:00 -
[9] - Quote
Miner Hottie wrote:Mike Azariah wrote: 3) Goons will ruin everything. How is that different from any other point in the past few years. The do because they like to.
Actually on point 3 we couldn't ruin everything before, there were limits imposed by timers and EHP. Now we can conceivably make every sov-null system outside of the homeland burn in the space of a month.
12 000 / 3294 = ?
Mmh seems you could not.
Either you miss the point here or you are just trolling.
Miner Hottie wrote: 10) All night shops are open 24 hours a day by rotating their staff. A large multi-timezone organization could do the same for the prime time to make things interesting for different parts of its membership.
11) If I were an Aussie alliance I would hire mercs to drag a late night prime time over to my slot so we could finish it off. Remember prime time is when the battle has to start, not end.
The primetime should be scaled with alliance size. The bigger you are the bigger should be your primetime. |

Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.06 10:01:54 -
[10] - Quote
tlmitf wrote:http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor
In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.
The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space.
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Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.06 10:48:28 -
[11] - Quote
Kah'Les wrote:Papa Django wrote:tlmitf wrote:http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor
In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.
The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space. In your mind. Trollceptor is not there to take SOV the main concerne it is there to promt a groupe to respond to it, and then just fly off and do it somewhere else. But the small brains of high sec do not understand the value of grife and risk aversing.
You just need to prompt a response proportionnal to the threat.
A single alt cloaky scout is enough to see the threat coming.
If you are occupying your space it is not an issue it is good.
I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.
If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...
We are already doing these things. It's not an issue when you are occupying effectively the space you claim. |

Papa Django
CosmoTeK LTD La Division Bleue
60
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Posted - 2015.03.06 10:55:01 -
[12] - Quote
Kah'Les wrote:Papa Django wrote:
You just need to prompt a response proportionnal to the threat.
A single alt cloaky scout is enough to see the threat coming.
If you are occupying your space it is not an issue it is good.
I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.
If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...
We are already doing these things. It's not an issue when you are occupying effectively the space you claim.
So glad you are awear of things like cynos in non-wh space.
This is how things could escalate in nullsec.
Ever heard of jump fatigue ?
In wormhole we don't have 20 jumps range intel. We have J or J+1 max. But we take the risk to engage anyway.
Seems you are scared to risk some ships to defend yourself it is really annoying. |

Papa Django
CosmoTeK LTD La Division Bleue
72
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Posted - 2015.03.06 16:13:19 -
[13] - Quote
Duffyman wrote:For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.
100 ceptors cannot reff a region in a few hours if the region is occupied by people.
Plz stop with this falsy argument.
Duffyman wrote: In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships.
Only command ship is far too restrictive. Avoid it only on frig if you are scared by them. |

Papa Django
CosmoTeK LTD La Division Bleue
75
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Posted - 2015.03.06 21:02:50 -
[14] - Quote
Vigilanta wrote: Yea and you realize that your WH pays out 5x better than pretty much all of nullsec? Wh's are bare non the best isk for time spent in the game.
We are in a low class wormhole.
Income is not that large. We farm our static, never our home system. Cleaning a nice C3 is something between 1b to 1.5b. You can do it with 6 pilots in 2 hours. So it is 125m / hour.
It seems pretty but : - it need 30 mins to 1h preparations (collapsing, probing, planting scouts). So it fall to a 80m / h per pilot. - you are often disturbed (covops maybe hiding a ganking squad, K162 pop) - it is probably the riskier pve activity in all Eve. - you can collapse your static 20 times and not finding that kind of wormhole to farm -> no farming at all.
So we do what we find in our static and the related chain. We don't farm when we want, Bob chooses for us !
Lot's of wh ? Ok let's explore the chain hunting Pretty highsec ? Ok let's doing some logistic travel. Lot's of anomalies ? Ok let's farm Close connexion with a friend corp ? Let's group with them.
etc ...
This is completly different from farming auto respawning ano in nullsec.
You simply don't know what you are talking about ...
Our way of life is the closest from things CCP want for nullsec. Small corp, small territory actively occupied and defended. Too small for nullsec but it is the way. |

Papa Django
CosmoTeK LTD La Division Bleue
76
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Posted - 2015.03.06 22:09:26 -
[15] - Quote
Vigilanta wrote: No your way of life is closest to what CCP could have wanted for WHs, not nullsec. okay, so your in a lowclass wh, what class? because from what ive seen most of c3 and below is not inhabited, unironically not unlike nullsec. Difference is 1 wh system supports ALOT more people than 1 NS system.
C2 static HS/C3.
C3 doesn't have a wspace static but a kspace static. That's why they are mostly occupied by PI alt.
Low class wormholes with kspace static can sustain 1 maybe 2 pilots. No more. Or 3 casuals players, but 2 actives players will eat each others very fast. Low class wormholes with wspace static lower then C4 can sustains maybe 10 pilots. No more.
That's because of the anomalies respawn system.
The nullsec npc respawn system makes perma-farming possible. Not in wormhole. If you farm your home you can wait days to get a single 20 to 30m spawn.
That's why i think nullsec systems, even with bad sec status can sustain a lot more players then any low class wormhole system (except C4 with 2 wspace statics).
The point is you cannot choose when you farm in low class wormhole. You farm when you can. That's a huuuuuuge difference. Everything is about opportunities in low clas, nullsec is a lot more stable and predictable.
It is the same for belt and industry.
And the better, in nullsec you have also wormhole connexions, so you can easily go farm them ! |
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